Professions
Skill trees, specialization, prestige
What you do in the game should matter. Much like in Stardew Valley where farming will level up your farming (and only your farming) we’d like to see the same thing here. There aren’t classes or anything like that, but the way you operate your character “makes it a class”. Someone who spends their time cooking a lot will be getting perks to the food they make. The food in turn can be used by any player, thus making a “chef” a usable trait in any group constellation.
Same thing goes for gatherers, close-mid-long range fighters, trap makers, healers, crafters etc.
Possible professions
Disassembler
- Should be skilled when disassembling stuff
- Should be skilled when building stuff
- Should unlock crafting related skills
- Should unlock perks towards disassembling bonuses
- To know what an item disassembles into you have to first disassemble it once
- Leveling this skill will increase the quantity received, and speed up disassembling time
- You will also be able to receive more items depending on your skill level, i.e. not quantity but types, e.g. disassembling a computer keyboard has always provided you with plastic and rubber, but at a certain skill level you’ll be able to also salvage the electronics parts.
- Since a disassembler also knows how things are built, you can obviously build them. You learn by building new things.
- Offensive perks:
- Traps such as noise packs, and smaller explosives
Physician
- Should be able to produce medkits, bandages, syringes etc.
- Should be skilled both when constructing these types of appliances, but also when applying them to wounds.
- Should unlock perks with medical bonuses
- Faster/better healing
- Offensive perks:
- Knows anatomy better than most, increasing their ability with melee weapons (maybe knives/swords in particular)
Scavenger
- Should be skilled when picking stuff up..
- …and when crafting specific items.
- Such as gadgets for your weapons (silencer, barbed wire on a baseball bat)
- Higher skill gives perk towards
- Lucky finds
- Ability to loot things that otherwise weren’t lootable?
- Faster looting
- Foresight to see what certain things contain?
- Offensive perks:
- Better physique, and movement
- Faster melee attacks
Chef
- Should be skilled when cooking
- Unlocks new cooking recipes
- Should unlock perks:
- Food gives increased attributes (do we even have attributes)?
- Reduced sense of hunger for longer periods of time
- Offensive perks:
- Knows anatomy better than most, increasing their ability with melee weapons (maybe knives/swords in particular)
Combat
Combat should be relevant to everyone, and perhaps you only skill certain types of weapons. But there could be a lot more here really, like physical attributes such as stamina, strength, agility etc.